In this post, we highlight how a game might be adapted so that it requires learners to make the particular distinction we want them to make. We also highlight the importance of first presenting this distinction to them. The original game is a memory game; the adapted game has to do with distinguishing left from right.
Tag: Structured variation
If you’d like to know more about Math Minds and its evolution, you may wish to explore some of our published work, here sorted by category.
When initially engaging with the Math Minds approach, it is easy to associate some of its features with familiar approaches, either traditional or reform. The articles linked below further elaborate the significance of the distinctions made by Math Minds. You may find it helpful to read them now and perhaps revisit them again at the end of Unit 1.
Note that our language has shifted away from that of “small steps” (in our earlier writings) to that of “critical discernments” (in later writings) as we recognized the potential for confusion with “procedural steps.” Similarly, we have moved away from talk of “minimizing cognitive load,” which can be interpreted simply as reducing how much we offer, toward “recognizing the limits of working memory,” which makes it easier to emphasize the importance of not reducing what we offer to the point that we lose the very contrasts needed to effectively prompt attention.
From Blocks to Ribbons
The article linked below highlights an early shift in one teacher’s practice as she began to engage with Math Minds ideas. This shift was initially based on a move from a blocked lesson structure to a ribboned lesson structure, which allowed (a) more opportunities for learners to engage and (b) more opportunities for the teacher to interpret learner understanding.
Again, note that our own language has evolved since the writing of this paper, in which we still refer to breaking content into small steps. We have since found it helpful to distinguish “small steps” from “critical discernments.”
The Development of the RaPID Model
In the paper linked below, we use the language of ribboning, monitoring, adapting, and connecting to describe key elements of the Math Minds approach. Although the selected examples remain relevant, our language has shifted to raveling, prompting, interpreting, and deciding as we have more clearly recognized nuances significant to effective practice. Ribboning now speaks to the broader lesson structure and is relevant to each of the RaPID elements.
The following paper is a more recent description of the model:
Forming a Teacher-Resource Partnership
The articles linked here highlight some of the ways that teachers shifted from using a resource to working in partnership with a resource. This idea is further developed in the readings associated with Session 4.
Since the time of writing, the Math Minds partnership has further considered ways that resources might further support teachers’ awareness of the intended ravel. This is an ongoing endeavor.
Using Structured Variation to Prompt Attention
The articles linked here offer a variety of classroom examples highlighting the potentially powerful impact of subtle—but carefully structured—variation.
Interpreting Learner Understanding
The articles linked below highlight some ways that teachers have used to gather information from all students.
Meeting Diverse Needs
Finding ways to adapt lessons in response to observed needs can be challenging. The articles linked analyze some of the challenges and successes we’ve observed in Math Minds classrooms.
If you’re interested in graduate-level studies that take Math Minds findings into account, you may be interested in the Werklund School of Education’s Teaching and Learning Mathematics program.
The purpose of this blog is to further illustrate and elaborate on the RaPID model. This is the first of many to come.
Lost Cities is a game that offers opportunities for meaningful practice at varying levels of expertise—provided strategies are taught in meaningful ways. In particular, it offers a motivating context for practicing skip counting, making tens, and flexible re-grouping for adding two and three-digit numbers.
Sleeping Queens can offer meaningful practice with regrouping to add, recognizing equality, and dividing by two and three. It can be played in a way that makes it accessible for children in K-3 or challenging for children in Grades 4-6 (and beyond). It can also be adapted for play with a traditional deck of cards.