Some games may support the learning of mathematics in one way or another. It is important, however, to identify the educational component in a game as playing it, by itself, may not lead to further learning. The linked document offers an analysis of the mathematical potential in Tic-tac-toe through the lens of the RaPID model: https://network.structuringinquiry.com/wp-content/uploads/sites/7/2020/06/Tic-Tack_Toe.pdf
Tag: math games
In this post, we highlight how a game might be adapted so that it requires learners to make the particular distinction we want them to make. We also highlight the importance of first presenting this distinction to them.
Lost Cities is a game that offers opportunities for meaningful practice at varying levels of expertise—provided strategies are taught in meaningful ways.
Used well, games can support both conceptual development and procedural fluency. Used poorly, they can reinforce weak strategies and bad habits and perpetuate achievement gaps.